Code Avarice, the indie studio whose co-owner Mike Maulbeck recently threatened to kill Valve boss Gabe Newell, has now formally apologized for the now-former employee's actions.
"I want to issue a formal apology from Code Avarice to all of you, and the teams at Valve," Travis Pfenning wrote on the studio's website. "Especially to Gabe Newell."
Valve removed Code Avarice's game, Paranautical Activity, from Steam last week following Maulbeck's statement that "I am going to kill Gabe Newell. He is going to die." Maulbeck was upset that Paranuatical Activity was mistakeny caption as an Early Access game, despite being a finished product.
Pfenning says he does not condone what Maulbeck said, and that his comments should not be seen as representative of Code Avarice. He hopes that the studio can move on and put this issue behind them.
"I extend my hand to all of you in hopes that you can understand, that to err is human," Pfenning said. "We have all done it, at one time or another. This is not to say that what Mike said is acceptable. It most certainly is not."
Pfenning went on to say that he is not going to close Code Avarice and launch a new studio under a different name to escape the controversy. This would be easy, he said, but it wouldn't be right.
"Since this has happened, I have been forced to realize how fragile my love for this business has become. With success comes hate in my experience, and I have never succumbed to such behavior," he said. "This was a real threat to my livelihood and ability to take care of my family. It makes me realize that because of what he said, many of you might hold this against me as I was his partner and now am the sole owner of Code Avarice. I should probably dissolve this company and re invent myself in some other guise. I am not going to do that. I am a strong individual and admit my shortcomings. This will not be treated any differently than anything I have ever been a part of."
Pfenning added that he hopes fans continue to support Code Avarice, despite the actions of one employee who has since left the company. Going forward, Pfenning added that he will create a special Code Avarice Twitter account that will only tweet about game-related items.
"In closing, I want to thank those who do support us," Pfenning said. "I want to thank Valve for the original opportunity to be a legitimate force in gaming. I also can not stress to Gabe how sorry I am for this situation. This is not how I do business. Hopefully Valve and Gabe will accept our apology. This is not a ruse to get back on the platform. This is a serious apology for poor behavior."
Code Avarice is hoping that Paranautical Activity will return to Steam some day, and has even launched an online petition with the aim of making that happen. "We know that we've had our problems. We want to put those problems behind us and focus on what matters--providing amazing gaming experiences to you. We're not here to pretend this never happened, we're here right now, asking for your help, to prove that at the end of the day, we've learned from our mistakes and we're better now than ever before."
The petition currently has 304 signatures.
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Activision and Sledgehammer Games have released a new gameplay trailer for November's Call of Duty: Advanced Warfare. The video shows off some new multiplayer footage and features commentary from community members about how the Exosuit changes the overall experience.
Bear in mind that this video was produced by Activision, and all the gamers featured in it speak very highly of Advanced Warfare and what it brings to the table. For more on Advanced Warfare's multiplayer mode, be sure to read GameSpot's in-depth coverage here.
Advanced Warfare launches November 4 (get it November 3 by preordering) for PC, Xbox 360, Xbox One, PlayStation 3, and PlayStation 4--but not Wii U. Despite the game's release still being two weeks away, Activision just recently debuted the game's launch trailer.
For more on Advanced Warfare, check out GameSpot's previous coverage.
The rise in video-sharing services such as YouTube and Twitch means that linear games are "going to suffer," according to Far Cry 4 creative director Alex Hutchinson. He says in a new interview that those video services will in fact work against linear games, in that people who stream or post videos of those games will only be showcasing how repetitive they can be.
"I'm really interested in emergent games and where that's going with video sharing and Twitch," Hutchinson said in an interview with OXM. "I think linear story games are really going to suffer in the modern marketplace."
"They're already super high-quality, and we're already seeing their audiences migrate to the big, open-world games," he added. "If I open my friends list and see everybody on the same mission, doing the same thing... I think that's nowhere near as strong a sales pitch as opening your friends list and seeing 40 people doing completely different things."
Ubisoft has previously spoken about Far Cry 4 as something of an "anecdote factory"; a game that, due to its open-world and non-linear nature, will lead to "watercooler moments" of people sharing stories about what they did that often vary significantly from player to player. Far Cry 4 does have an overall narrative, but Ubisoft has stressed again and again that players will get to explore the world of Kyrat in the way that they want to.
It's not surprising to hear Hutchinson offer such emphatic praise for open-world games. After all, admiration for open-world games is seen all the way to the top of Ubisoft. CEO Yves Guillemot has said that Ubisoft is committed to making open-world games because "We think that gamers want more freedom." And due to its sprawling network of studios across the globe that can collaborate on projects, Guillemot contends that Ubisoft is one of the best publishers in the business to deliver open-world games on a regular basis.
Far Cry is just one of Ubisoft's open-world franchises. Others include Watch Dogs, Assassin's Creed, and The Crew, among others.
Developer NinjaBee has announced that A World of Keflings will launch for Wii U On November 13. Currently, the game is available only for Xbox 360 and PC.
The Wii U version of A World of Keflings will sell for $10 (just like the Xbox 360 and PC versions), and will let gamers play as their Mii character throughout the title.
A Word of Keflings project manager Justin Hakanson said in a statement that NinjaBee sees the Wii U as the "perfect home" for the game.
The Wii U versions uses the GamePad for various features, including offering a mini-map to show where Keflings are and their state and allowing players to remotely access workshops.
A World of Keflings for Wii U will feature all DLC in the base game, including The Curse of the Zombiesaurus; Sugar, Spice, and Not So Nice; and It Came From Outer Space. NinjaBee also says the Wii U version will include "updated next-gen visuals."
Far Cry 4's multiplayer mode is not locked behind a paywall, creative director Alex Hutchinson has confirmed, following some level of confusion earlier this week.
"Just so it's clear: Multiplayer is for everyone who buys FC4, no need to buy anything else," Hutchinson said on Twitter. "There is an extra mode in DLC."
The extra mode Hutchinson is talking about is "Overrun," which is included with the $30 Far Cry 4 DLC pass. When Ubisoft announced the pass this week, it was unclear if the game was going to ship with a multiplayer mode available for people who did not own the pass.
For more on the Far Cry 4 DLC pass, check out our full write-up.
Far Cry 4 launches November 18 for PC, Xbox 360, Xbox One, PlayStation 3, and PlayStation 4. Ubisoft said recently that it's targeting 1080p visuals for the Xbox One and PS4 versions. For more on Far Cry 4, check out GameSpot's previous coverage.