Ubisoft has soft-launched a new Assassin's Creed game on iPhone and iPad, currently available in Australia but set for release in the US, called Assassin's Creed Identity.
Presented in a third-person 3D view, the mobile game is free-to-play and features microtransactions, but it appears that these are limited to character customisation and vanity items.
Key features of the new mobile game includes three different character classes to choose from, as well as a decryption system that can unlock numerous in-game items. Furthermore, players can hire their friends to help complete objectives by calling them at any point during a mission.
Ubisoft also claims that the game's visuals represent "a new milestone in mobile graphics"--you can take a look at the game in the video above (via TouchGameplay) and the new screens below.
Set during the Italian Renaissance, Assassin's Creed Identity sets its story missions in Rome's colosseum, Florence, and other famous locations. The game's hero is controlled either by virtual analogue sticks or tap-to-move instructions, while the missions are kept short to accommodate playing on the go. The game's iOS description page adds that Assassin's Creed Identity features randomly generated missions, each based on 16 different objective types.
Ubisoft adds that the game's minimum requirements is the iOS 7 operating system, and iPad 3 or iPhone 5.
Assassin's Creed Identity has already soft-launched in Australia, making it the fourth Assassin's Creed game expected to ship in 2014, along with Assassin's Creed Unity for current-gen systems, Assassin's Creed Rogue for last-gen systems, and the Assassin's Creed Americas Collection (which will ship on current gen consoles and, for Europe specifically, on PC too).
Update: In a press release, Tetris Company managing director Henk Rogers chimed in with some additional thoughts on the upcoming film. "What started as a simple, computer puzzle game 30 years ago, today is part of our global consciousness, connecting people of all ages and backgrounds and feeding our innate desire to create order out of chaos. We look forward to partnering with Threshold Entertainment to re-imagine that common experience and bring a spectacular new Tetris universe to the big screen for the first time. In this new universe, as you'll soon find out, there's much more to Tetris than simply clearing lines."
Original Story: When you hear that the best-selling game of all-time is being made into a movie, it probably doesn't sound like such a surprising thing--you know, until you consider that the game in question is Tetris.
The Wall Street Journal today reports that the Tetris Company and Threshold Entertainment are working to bring the iconic puzzle game to the big screen. Neither a director nor actors have been signed on as of yet, but a story already exists for what Threshold CEO Larry Kasanoff describes as "a very big, epic sci-fi movie."
As that description might suggest, the movie isn't likely to star the game's Tetriminos (the official term for those in-game blocks). "This isn't a movie with a bunch of lines running around the page," Kasanoff said. "We're not giving feet to the geometric shapes."
That sounds like a blown opportunity for an edgy buddy cop movie. Still, if Threshold is making an "epic sci-fi movie," one has to wonder why the Tetris name is being used at all.
"Brands are the new stars of Hollywood," Kasanoff explained. "We have a story behind Tetris which makes it a much more imaginative thing."
He added, "What you [will] see in Tetris is the teeny tip of an iceberg that has intergalactic significance."
Kasanoff has experience with films based on video games, as he was involved with the production of Mortal Kombat and Mortal Kombat: Annihilation in the '90s.
There's no word as of yet on when the film will be released. Tetris recently celebrated its 30-year anniversary, and Xbox One and PS4 versions of the game are in the works in the form of Tetris Ultimate.
Sony on Tuesday published a list of third-party racing wheels that are compatible with its upcoming PlayStation 4 racing game, Driveclub. Right now, the list of supported wheels (below) is limited to those made by Thrustmaster. However, Evolution Studios community development manager Jamie Brayshaw says in a post on the PlayStation Blog that the developer hopes to add support for additional wheels from other companies in the future.
Supported Driveclub racing wheels include:
Also in the blog post, Brayshaw says Evolution worked "really closely" with Thrustmaster on the racing wheels for Driveclub to ensure that they are "perfectly tuned" for the game. "Who doesn't love to lock their thumbs into a good racing wheel and get lost in the moment, believing that they're pro drivers?!" he says.
Driveclub launches on October 7 exclusively for PS4. A PlayStation Plus version of the game, available to subscribers, will also be available on that day. For more on Driveclub, check out GameSpot's previous coverage.
Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch
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Publishing label 2K Games has revealed new details of the career mode that will play at the centre of WWE 2K15.
The branded "MyCareer mode"--named after the same concept in NBA2K15--takes players on a journey from the earliest stages of their career to the main event at flagship pay-per-view events such as WrestleMania and SummerSlam.
After creating a wrestler with the game's character creation tool, players will be taken to the WWE Performance Center where they will be trained by the facility's real-life head coach, Bill DeMott.
During and after this (kayfabe) training, players will begin to forge alliances, build rivalries, and interact on social media, all of which will help shape each character and how fans respond to them.
2K said this game mode offers opportunities to "upgrade their attributes, acquire new abilities, skills and moves, earn new clothing and unlock managers".
It added: "These decisions, along with a player's win/loss record, will lead to multiple branching storylines, surprises, twists and turns that offer significant replay value to explore different career paths."
After Developmental, players move on to NXT, which is WWE's own house show for new talent. Here, wrestlers will encounter new faces and heels such as Rusev, Bo Dallas, Adrian Neville, Sami Zayn and Corey Graves. (2K also confirmed that these will be playable characters).
Onwards, players move to WWE's main roster, fighting through matches set up by the show's General Manager Vickie Guerrero, who also adds various ultimatums and scenarios in the storyline.
"Players will develop alliances and rivalries while competing to win spots on WWE pay-per-view events and flagship shows like Monday Night Raw and SmackDown," 2K said.
Soon after, players will begin competing for titles such as the United States Championship and Intercontinental Championship, and if successful will move onto SummerSlam and WrestleMania, where the WWE World Heavyweight Championship will be on the line as the final prize.
"MyCareer is a mode beloved by our NBA 2K fans and is a perfect fit for WWE 2K15," said Greg Thomas of the game's co-development studio, Visual Concepts.
"We are eager to deliver a comprehensive career mode experience for the first time and consider its inclusion a critical step forward for the franchise."
Although 2K Games says the comprehensive career mode is a "first", other WWE games have included career modes that cover key branching storylines across various house shows and main events.
WWE 2K15 ships on Oct 28 in North America for PS3 and Xbox 360, while the current-gen versions have been delayed to November 18.
WWE's plan to include CM Punk's likeness in the game has not been finalised since the wrestler's legal team objected to the inclusion.