Driveclub's messy launch has still not been entirely cleared up, though developer Evolution Studios says it's "steadily improving connectivity for everybody" as it adds new multiplayer events for those who can play the game online.
The latest update on its attempts to resolve issues that have hampered the game since launch makes note of everyone's frustration, but asks fans to "please understand that we are doing everything we can to get all aspects of online play up and running smoothly as quickly as possible."
More servers for the game continue to come online, and Evolution says regular server updates are going out, too. The company recently claimed that the "majority" of players are now able to connect to the game's servers, which is necessary for accessing many of Driveclub's features. Those who are able to connect will now find new events that are available in multiplayer, as well as "more variety when you choose to race with and against other drivers online."
"We will keep you up to date as we improve server performance for all aspects of online play," the studio says. "Thank you again for your support while this work continues."
There is still no word on when we'll be seeing the free version for PlayStation Plus members. The Plus Edition was to offer a limited slice of the game; while you'd have access all features, only certain cars and tracks would be playable without upgrading to the full version (priced at $50 for Plus members). Earlier this week, Evolution said it had no "concrete info" on when it would be released. It was originally expected out alongside the full game on October 7, only to be delayed due to server issues.
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Microsoft has released a slick new trailer for Halo: Nightfall, the upcoming live-action series produced by Alien and Gladiator director Ridley Scott.
The trailer shows off protagonist Agent Locke (played by Mike Colter), who is not only the focus of Nightfall, but also plays a major role in 2015 Xbox One game Halo 5: Guardians.
The first episode in Nightfall, which is directed by Battlestar Galactica's Sergio Mimica-Gezzan, will be shown during the HaloFest live-stream event on the evening of November 10.
The rest of the series will debut later. You can get access to the entire Nightfall series by buying Halo: The Master Chief Collection, which launches on November 11.
Call of Duty: Advanced Warfare's Steam page has revealed the game's minimum and recommended PC system requirements. We already knew the minimum requirements, but this is the first time we're hearing about the game's recommended requirements.
Interestingly, the Advanced Warfare page has since removed the requirements, though not before CVG was able to capture them. You can see the full minimum and recommended requirements below.
Advanced Warfare launches November 4 (get it November 3 by preordering) for PC, Xbox 360, Xbox One, PlayStation 3, and PlayStation 4--but not Wii U. Activision recently announced a special promotion whereby last-generation Advanced Warfare owners can upgrade to current-generation for free, with some limitations.
Despite Advanced Warfare's release still being two weeks away, Activision just recently debuted the game's launch trailer. For more on Advanced Warfare, check out GameSpot's previous coverage.
Improving Xbox One install times ranks highly on Xbox boss Phil Spencer's platform priority list, though it remains to be seen when gamers might start to see zippier install periods.
"It's high on my priority list," Spencer told IGN.
Part of the reason that Xbox One install times are slower than PlayStation 4 times in some cases, Spencer said, is a result of Microsoft dropping the always-online requirement for Xbox One. He said Xbox One launch titles like Forza Motorsport 5 and Ryse: Son of Rome were developed with the assumption that all Xbox Ones would always be connected to the Internet, but this changed. "The change to having to deal with an offline-only state meant that all the install code-flows weren't as perfect as they could be," Spencer admitted.
"It's really our developer pipeline and our ingestion system where we have to do the most work" -- Spencer said about improving Xbox One install times
In response to this, Spencer asked him team to install third-party games on Xbox One and PlayStation 4 to measure the differences in install times. He said in some cases, Xbox One install times are in fact faster, but in others, Microsoft's console does "significantly worse."
"Are there systemtic reasons for that? Our drive's obviously the same speed, moving stuff into memory takes the same amount of time; hard drive speed's basically the same, so what's going on?" he said. "I'm capturing the data. I want to be state-of-the-art in install times so people can start playing games as soon as possible. It's high on my priority list."
So what, then, is the issue? Spencer wouldn't say outright, acknowledging only that, "There isn't one thing to say why are we two seconds slower on this game or frankly why are we two seconds faster on a different game. The issues are a little bit in the weeds. It's really our developer pipeline and our ingestion system where we have to do the most work."
"I'm not defending it at all, because I do think install times should be faster," he added.
Asked to specify where on the roadmap improving Xbox One install times is, Spencer reiterated that it's high on his priority list, though he didn't have a specific timeline to share.
"It's kind of a constant," he said. "It's one of the things that's on top of my list in terms of the parity experience between us and Sony, and making sure that the install times aren't deficient on Xbox in any way."
In January, Spencer first admitted that Xbox One install times need to improve. What are your thoughts on Xbox One install times? Let us know in the comments below.