Ubisoft's upcoming third-person action game The Division is aiming to offer "endless gameplay," says art director Rodrigo Cortes. He says in a new interview that Ubisoft's goal with The Division, which he also stresses is very much an RPG, is to keep gamers playing "for a long time."
"We don't want to do a story that ends and it's like you can take the disc and put it on the shelf," he explained in an interview with IGN. "We want to keep the players enjoying the game in many different ways so we would obviously offer different activities like PvP, PvE, and several progressions."
In addition to standard story progression (and new content after you finish), The Division features progression systems for gear, player statistics, and your base of operation, which can be continually upgraded, Cortes said. Ubisoft will also support The Division with new content following its release, adding more hours to the main experience.
"We're hoping for endless gameplay," Cortes said. "On top of that, we'll support the game heavily post-launch, though we won't go into details yet."
Also in the interview, Cortes speaks at length about how The Division, while it has shooting mechanics, is actually more of a role-playing game than a shooter.
"For us, one of the biggest challenges is figuring out how to tell people how much of an RPG it is," Cortes said. "It has shooting, and is shooter-like. If you look at it, that's the whole point because we want it to be very immersive. But it's not a shooter with some RPG stats tacked on. It's actually a proper RPG from the very beginning. There's deep progression when it comes to loot, gear, and levels and you'll be able to customize every skill, do exactly what you want, and choose roles. So, that's probably the biggest communication challenge. We want to make clear to everyone that it's an RPG."
The Division launches in 2015 for Xbox One, PlayStation 4, and PC. If you have not been blown away by the game yet, there is a possible explanation for that. "[The Division is] a very ambitious game. We are saving many of the most interesting parts for later," Ubisoft Massive managing director David Polfeldt told GameSpot in June. "We have a lot of interesting things in the game that were not shown [at E3]. So there's a lot to come."
Fore more on The Division, check out GameSpot's previous coverage.
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