Tales from the Borderlands will follow the events of Borderlands 2, will feature two main characters, and Telltale’s spin on shooting gameplay, the developer announced today during a SXSW panel.
The panel included Borderlands 2 writer Anthony Burch, Franchise Director Matthew Armstrong, Telltale’s President Kevin Bruner, and designer Harrison Pink. They said that while characters from previous Borderlands games will make an appearance and that the game also takes place on Pandora, Tales from the Borderlands will focus on two new protagonists, Fiona and Rhys, who we first saw in the 2013 VGX reveal trailer.
The game will be told in flashbacks, allowing you to play through different versions of the same events as told from Fiona’s and Rhys’ perspectives.
According to Polygon, Pink said that the game will feature some of the shooting that the Borderlands games are known for, “just in a Telltale kind of way.”
Otherwise, Tales from the Borderlands sounds very much like a Telltale adventure game, more similar to the comedic sensibilities of Sam & Max and Tales of Monkey Island than the recent, dour The Walking Dead and The Wolf Among Us.
The first episode in the series is due out through digital distribution this year.
Telltale’s currently announced and in-development projects include Tales From the Borderlands, The Wolf Among Us, the second season of The Walking Dead, and a new Game of Thrones adventure series.
When you think about Angry Birds, “epic” is probably not the first word that comes to mind, but that is the mood that developer Rovio Entertainment is going for in a recently released teaser for a new Angry Birds game.
As you can see in the video below, epic music plays in the background as the camera slowly shows a medieval suit of armor that looks like something out of Dark Souls, only to reveal the franchise’s signature red avian is hiding in its helmet.
Calling it “the most epic soft launch ever,” Rovio says the game will hit Australia and Canada first (territories where mobile developers often test their games before launching them worldwide), then other countries.
Rovio also recently announced another Angry Birds game starring a new character, Stella, set to release in fall 2014.
There was some confusion today about what new Titanfall information would be revealed at the game’s midnight launch event in Austin on Monday.
Speaking on Larry Hryb’s podcast, Major Nelson Radio, Senior Xbox Evangelist at Microsoft Jeff Rubenstein said that in addition to playing through maps we haven’t seen in the beta, the event, which will start at 11pm EST, will be “showcasing the future of Titanfall.”
“We don’t know what it is,” Hryb said. “They just came to us and said ‘we’re going to announce something.’”
Excited fans immediately took to Twitter, asking Respawn’s Vince Zampella what it means. “For those asking about the 'future of titanfall' announcement, I'm confused as to what that is,” Zampella said this morning. “We did not sell [Titanfall] to [Microsoft].”
An hour later, Zampella said that he talked to Geoff Keighley, and that it looks like the “‘future’ thing is just something fun. Not how I would have described it, but still fun.”
This week, Respawn confirmed that Titanfall would include a $25 season pass containing three packs, which include maps and "other content yet to be determined."
Whatever “the future of Titanfall” might refer to, you’ll be able to find out by watching Xbox’s Twitch channel, which will stream the event live.
For more on Titanfall, check out our previous coverage and GameSpot's interview with Zampella from our new show The Lobby below.
Electronic Arts CEO Andrew Wilson said that the publisher is thinking about what kind of virtual reality experiences it wants to deliver, but didn't say for sure if Oculus Rift maker Oculus VR would be the partner.
"The thing I challenge my team to [do] right now is, 'Listen, there's clearly a desire to add a modality of play to the three we're currently focused on,” Wilson said during a panel at the SXSW convention in Austin, Texas, Polygon reports.
According to Wilson, the three modalities are “lean back,” meaning the living room, console experience, “lean in,” meaning the PC, specifically real-time strategy and role-playing games, and “lean over,” as in leaning over your phone or other mobile devices.
Wilson said that when he looks at VR devices he sees a new kind of “get in” modality, which could be delivered through a headset like the Oculus Rift (or maybe Sony’s VR device), but also possibly with “some hologram that evolves out of your living room floor.”
Wilson said he doesn't know who the technology partner that will deliver that experience will be, but that he’s challenging his team to think about the “experiences that deliver on the promise and the fantasy of being inside a video game."
A veteran of EA Sports, Andrew Wilson was appointed CEO of EA back in September in 2013.