Gearbox is ready to begin working on the next Borderlands game, the company announced during its final panel at PAX South today.
"We are recruiting for next Borderlands. This is the big one. Industry badass? E-mail me: firstname.lastname@example.org," Gearbox CEO Randy Pitchford said on Twitter. "We want to hear from passionate and talented people to help us with next Borderlands game. Check our website!"
The jobs page on Gearbox's website has a bunch of new openings, including one for a writer who will oversee and direct the development of story and plot for a AAA title.
Pitchford didn't say whether this next Borderlands game is Borderlands 3, but given the fact that he called it the "big one," it seems likely.
Yesterday, Gearbox announced that Borderlands: The Pre-Sequel is getting campaign DLC that will take you into the mind of Claptrap, and that it's adding Lady Hammerlock as a playable character this week, Tuesday, January 27.
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Bungie has heard players' criticisms about the progression system in Destiny's first DLC, and said that it won't repeat the same mistakes again when it releases the next DLC, House of Wolves.
"Nothing specific to announce at this time, but the mistakes we made with the DLC1 reward economy will not be repeated," Bungie design lead Luke Smith said in a post to NeoGAF. Specifically, Smith was referring to gear from vendors invalidating the efforts of players who raided the game's Vault of Glass, and resetting talents when upgrading an exotic weapon.
"We want fewer barriers to equipping upgrades," Smith said. "The shard economies erect these barriers between players and the new piece of gear they just got. We're not intending to adjust the shard economy for this Tier -- we don't want to invalidate player effort (again). But removing the barrier between that new drop you're excited to get and actually being able to equip it as a member of your arsenal are something we will do going forward."
Hopefully, House of Wolves really manages to implement all these changes and reduce Destiny's grind to the point where it doesn't motivate players to invent elaborate contraptions that do it for them.
Mythbusters, the Discovery TV show in which Jamie Hyneman and Adam Savage test the validity of a variety of myths, will take on the subject of first person shooters with the help of Doom developer id Software.
The special episode will feature id Software's Studio Director Tim Willits. "Is it really possible for someone to carry all those health packs, guns, and even a chainsaw?" Bethesda, a subsidiary of ZeniMax Media which acquired id Software in 2009 asks. "Using the DOOM universe and DOOM 3 BFG Edition for reference, Tim helps the team recreate a DOOM level in real life."
It'll be interesting to see what other myths the show will try to validate or bust, but I'm assuming they won't try to open a portal on Mars that leads to hell.
You can watch a teaser for the episode in the video above, and catch the full episode on 9 p.m. Saturday, January 31, on the Discovery Channel.
If you're a Doom fan, or a first person shooter fan in general, you owe to yourself to to watch John Romero, one of the game's original designers, play through and talk about it in Double Fine's Devs Play show.