Mario Maker, the Wii U game that will allow players to create their own Mario levels, may arrive later than we've expected.
The game was scheduled to release in the first half of 2015 when it was first announced at E3 2014, and is still listed with that release window on Nintendo's site. However, Nintendo's recent earnings release for the nine-month period that ended on December 2014 includes a list of the company's upcoming games and launch dates, which now shows Mario Maker with the less specific release date of "2015."
Project Guard, legendary Nintendo designer Shigeru Miyamoto's experimental tower-defense game that relies heavily on the Wii U gamepad, which was also scheduled to release in the first half of 2015, no has a "2015" release date as well.
For more on Project Guard, check out our hands-on impression of the game from E3, and for more on Mario Maker, check out GameSpot's previous coverage.
Last week, Star Citizen developer Cloud Imperium Games held its 2015 Town Hall presentation at PAX South, where it discussed various aspects of the space sim at length. Yesterday, Cloud Imperium uploaded videos of the presentation to YouTube, where you can watch the developers discuss the game's wormholes, persistent universe, and much more.
In the first part of the persistent universe presentation (above), you can see some early NPC character models, and early concept footage of what jump point navigation will look like. It also includes footage of Star Citizen's in-game AR, MobiGlas. It's a functional, contextual interface solution for shopping, accessing information, and any other part of the game where you'd need a menu or head-up display (HUD). You can read an exhaustive explanation of the team's plan for MobiGlass on Star Citizen's website.
Overall there's around six hours Star Citizen talk, which you can find in the links below
Star Citizen, which is already the most successful crowdfunded project in history, is now closing in on $72 million, up from $70 million just a week ago.
For more on Star Citizen and Roberts himself, check out part one and part two of GameSpot's interview with the legendary designer.
Last year, Twitch hit the impressive milestone of 100 million unique viewers per month, the games streaming service has announced.
Twitch launched a little website yesterday highlighting that impressive number and other stats from 2014. Last year, the site also hit a peak of 1 million concurrent viewers, 11 million total videos broadcast per month, and 1.5 million unique broadcasters per month.
You can see the most impressive milestones in the image above, and check out the full 2014 report on Twitch's website. If nothing else, it help to explain why Amazon, which bought the company in August of last year, thought it was worth $1 billion.
Earlier this month, Twitch introduced Twitch Music, a library of 500 of pre-cleared, mostly EDM songs that streamers can use without having to worry about copyright infringement.
A new Spelunker game, Minna de Spelunker Z, is coming exclusively to the PlayStation 4, publisher Square Enix has announced.
Earlier this week, the Final Fantasy and Tomb Raider publisher launched a teaser website for an upcoming game with the working title "Project Code Z." Today, during the Tokaigi 2015 event in Japan, the company revealed that game is based on the original Spelunker, which was first released in 1983.
These days, you might better recognize Spelunker's gameplay from a more recent popular game it inspired, Spelunky. As you can see in the trailer above, much like Spelunky, Spelunker is a 2D platformer, where you venture into a cave, jump around, climb ropes, and collect treasure.
Minna de Spelunker Z is being developed by Tozai Games and will release in Japan on March 19. It will be free-to-play, and while it's not yet clear how Square Enix plans to monetize it, we can see an inventory system in the trailer where you can equip your character with different items and outfits.