If you played Borderlands 2, you saw a very different version of Wilhelm than the one you'll find in The Pre-Sequel. In that game, Wilhelm looked more like the power loader from Aliens than an actual human being. But The Pre-Sequel takes place, well, before the sequel, so you'll get a chance to see what Wilhelm looked like before he went all robotic.
Even as a perfectly normal-looking guy, robotics are very much a part of Wilhelm's identity. His action skill is called Wolf and Saint, and it allows him to summon a pair of combat drones to help him in battle. Wolf is the aggressive one, running off and attacking distant enemies, while Saint stays close by to replenish your health.
Climbing the Hunter-Killer skill tree grants you unlockable abilities such as manually commanding Wolf to attack certain enemies, or just straight-up launch a missile strike for you. Saint can be upgraded using an entirely different skill tree, giving you an opportunity to choose how you want to express your own inner robot dog monster.
But it's a third skill tree, Cyber Commander, where you can really see Wilhelm's transformation to his Borderlands 2 form. There you'll find an upgrade called Power Fist, which gives you an explosive (literally!) punch melee ability using a robotic arm and robotic legs that let him sprint while running. And tying it all together is the fact that Wilhelm's voice becomes more processed and machinelike the further you work through this skill tree.
Take a look at the video above and you can see a number of those skills in action, and make sure to come back next week for another video showcasing a third playable character in Borderlands: The Pre-Sequel.
Good news, everyone! Activision Publishing Inc., Sledghammer Games, and GameSpot are giving you and a friend the opportunity to win the ultimate VIP trip to Gamescom 2014 for the worldwide reveal of Call of Duty: Advanced Warfare Multiplayer.
Departing from London, you could be one of the lucky winners to jump on board the Call of Duty: Advanced Warfare coach for an action-packed four days where you will be one of the first in the world to experience Call of Duty: Advanced Warfare's Multiplayer.
For a chance to be entered in the draw, all you need to do is find the Tweet announcing the competition on the @GameSpot timeline and Re-Tweet it. You and your plus one must be over 18 and a UK resident to enter. Only one entry to the competition is permitted. Contestants are only allowed to Re-Tweet the tweet once. Multiple Re-Tweets will result in disqualification. Anyone found to be using multiple Twitter accounts to enter the competition more than once will be disqualified. Full terms and conditions can be found here.
Winners will be announced on Aim Down Sights, GameSpot and Activision's show about all things Call of Duty, so make sure you tune in to see who's won!
Call of Duty: Advanced Warfare is being developed for Xbox One, PlayStation 4, and PC. It's the first game to come out of Activision’s expanded three-year development cycle, and features an array of technical advancements including new performance capture and facial animation technologies. Also, Kevin Spacey.
The average salaried game developer in the United States made $83,060 during 2013, according to Gamasutra's annual salary survey, which reflects data from more than 4,000 developers.
That's a small drop from 2012, when the number was $84,337, but it's also more than what was earned by female developers on average. Again, looking at salaried positions in the US, men made an average of $85,074, compared with $72,882 for women. In other words, women earned an average of 86 percent of what men did, although this figure varies depending on the position. For instance, women in the audio field made 68% of what men in that field do, while women designers earned 94% of what their male counterparts do.
The gender wage gap remains a problem not just for the games industry, but the economy as a whole. The report notes that 86 percent is actually a higher figure than the national average, which sees females make 77 percent of what their male counterparts earn.
Fourteen percent of those who participated in the survey indicated they were laid off during the course of the year. (That figure had been dropping each of the three prior years.) On the other hand, 60 percent saw their salary increase as compared with what they made during 2012.
Of the fields covered in the survey, "business and management" proved to be the best-paying area in the US ($101,572 average salary), followed by audio professionals ($95,682) and programmers ($93,251). Quality assurance ($54,833) was at the bottom of the list.
Also of note are salaries for independent developers who were surveyed. Leaving out those who made less than $10,000 or more than $200,000, non-salaried indies working on their own earned $11,812 on average. Those working on a team made significantly more, earning an average of $50,833.
You can check out the full report in this PDF. It's full of interesting facts, like a breakdown of the highest average salary by state--California was number one, followed by Washington and North Carolina.
What stands out to you most about these figures? Let us know your thoughts in the comments.