Ubisoft's upcoming third-person action game The Division is aiming to offer "endless gameplay," says art director Rodrigo Cortes. He says in a new interview that Ubisoft's goal with The Division, which he also stresses is very much an RPG, is to keep gamers playing "for a long time."
"We don't want to do a story that ends and it's like you can take the disc and put it on the shelf," he explained in an interview with IGN. "We want to keep the players enjoying the game in many different ways so we would obviously offer different activities like PvP, PvE, and several progressions."
In addition to standard story progression (and new content after you finish), The Division features progression systems for gear, player statistics, and your base of operation, which can be continually upgraded, Cortes said. Ubisoft will also support The Division with new content following its release, adding more hours to the main experience.
"We're hoping for endless gameplay," Cortes said. "On top of that, we'll support the game heavily post-launch, though we won't go into details yet."
Also in the interview, Cortes speaks at length about how The Division, while it has shooting mechanics, is actually more of a role-playing game than a shooter.
"For us, one of the biggest challenges is figuring out how to tell people how much of an RPG it is," Cortes said. "It has shooting, and is shooter-like. If you look at it, that's the whole point because we want it to be very immersive. But it's not a shooter with some RPG stats tacked on. It's actually a proper RPG from the very beginning. There's deep progression when it comes to loot, gear, and levels and you'll be able to customize every skill, do exactly what you want, and choose roles. So, that's probably the biggest communication challenge. We want to make clear to everyone that it's an RPG."
The Division launches in 2015 for Xbox One, PlayStation 4, and PC. If you have not been blown away by the game yet, there is a possible explanation for that. "[The Division is] a very ambitious game. We are saving many of the most interesting parts for later," Ubisoft Massive managing director David Polfeldt told GameSpot in June. "We have a lot of interesting things in the game that were not shown [at E3]. So there's a lot to come."
Fore more on The Division, check out GameSpot's previous coverage.
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Right on schedule, Polish developer CD Projekt Red today released the intro cinematic for next year's The Witcher 3: Wild Hunt. It's brutal (there's horse decapitation and a bird that mangles someone's face) and quite impressive. Check out the full video above.
Here is how CD Projekt Red sets up the video, which it calls "The Trail":
"Foreshadowing the story of The Witcher 3: Wild Hunt, 'The Trail' opening cinematic is an epic sneak peek into the adventure that awaits gamers in Wild Hunt. See witchers Geralt of Rivia and his mentor Vesemir pursue Geralt's long lost love, the immensely powerful, raven-black-haired sorceress-- Yennefer of Vengerberg."
Wild Hunt launches February 24, 2015 for Xbox One, PlayStation 4, and PC. For more, check out .
Following the announcement of Microsoft's $2.5 billion acquisition of Swedish developer Mojang and the chart-topping Minecraft franchise in September, some wondered how the Xbox maker would grow the brand going forward. A sequel was suggested by some, but in a new interview, Head of Xbox Phil Spencer says the company must "meet the needs" of the existing Minecraft community before potentially expanding the franchise. He also reminds gamers that the deal has not yet closed (it is expected to by the end of the year) and that Mojang is still in control of the series.
"It's a big deal," Spencer told IGN about the acquisition. "For me, I look at it as a great game to add to our portfolio. I love [the gamer] who plays Minecraft. I love that male, female, young, and old--it's something that lives on so many different screens. I'd love to bring it to more screens out there."
"The community around Minecraft is as strong as any community out there" -- Phil Spencer
One of the first things Microsoft could do with the Minecraft franchise to help improve the overall experience is to "unify" the various versions of the game, using Xbox Live.
"I think what we've learned through Xbox Live is something that we can help in unifying a little bit of what happens with Minecraft today," he said. "If I'm on PC I get access to the mod servers; if I'm on console or the mobile editions, I don't. We're looking at how do we bring that whole system together a little more. Because there are other games out there that let me move from screen to screen fairly seamlessly."
Microsoft has pledged to not remove the existing versions of Minecraft for competing platforms such as PlayStation 3, PlayStation 4, and PlayStation Vita. However, it remains to be seen if Spencer's ambition to unify game experiences through Xbox Live would apply to those versions of the game.
Looking ahead, Spencer said he thinks the Minecraft series has "such headroom as an IP," suggesting it has lots of room to grow. He also said Minecraft is a hugely important game not just for Microsoft but for the industry at large--and he wants to carry this spirit forward.
"And frankly, I love what [Minecraft] means for us as a gaming industry--maybe that's overstating it a little bit," he said. "Kids creating things, playing together, having a good time--it has a role in classrooms. I just think it's good for us. I see us as shepherds of the IP."
Asked directly about the possibility of Minecraft 2, Spencer said discussions about future extensions of the series--which he admitted not everyone may agree with--will come later.
"I don't know if Minecraft 2, if that's the thing that makes the most sense. The community around Minecraft is as strong as any community out there. We need to meet the needs and the desires of what the community has before we get permission to go off and do something else," he said. "It doesn't mean that everything we're going to do is going to map to 100 percent of their acceptance, because I don't know if there is any topic where 100 percent of people agree. But we look at Job 1 is to go out and meet the needs of the Minecraft community first, and then we can think about ways that we can actually help grow it. That's our sole focus."
Spencer also responded to the rumors that Microsoft's decision to buy Mojang/Microsoft was "hoisted upon" the Xbox team. He said this is not true, and in fact, the deal came from within Microsoft's Xbox team.
Outside of Minecraft the game, Warner Bros. is currently working on a Minecraft movie. Night at the Museum director Shawn Levy is reportedly a frontrunner to direct the "large-budget" movie, which is in the very early stages of development and might not be released until 2017 or 2018.
What would Uncharted: Drake's Fortune's opening scene look like in real life? That's the challenge a group of European filmmakers recently took on, this week releasing a short film--called Uncharted: Ambushed--based on the PlayStation 3 game's opening cutscene.
"We worked very hard on this and we are very proud of the result, and we hope fellow Uncharted fans will like as much as we did making it," filmmaker Martin Sofiedal says.
The impressively produced video is in another language, though there are subtitles. It's not a shot-for-shot remake of the game's opening scene (see below), but it's well-made and makes me hopeful that the Uncharted movie does in fact one day happen.
The short film has drawn the praise of one high-ranking Naughty Dog developer, Neil Druckmann, who tweeted: "I <.3 it!" Druckmann is currently co-directing 2015's Uncharted 4: A Thief's End.