The review scores for Destiny may not be as high as developer Bungie might have liked, but the people who bought it sure are playing it a lot.
In a post to Bungie's official website, Community Manager David "DeeJ" Dague revealed that the average play session in Destiny is three hours hours on weekdays, and four hours on weekends.
Dague also repeated a statistic that Activision revealed earlier this week, which is that since launch, players have put in a combined 100 million hours into the game. Together, they played 137 million of the game's activities.
Though the corporation previously noted that it had already made more than $500 million from selling copies of the game to retailers and first parties, since release the game has made about $325 million from individual customer purchases.
"Destiny fans played more than 100 million hours of the game in the first week. That's on par with the engagement levels of our most popular Call of Duty games, which obviously is an industry leader," said Activision publishing executive Eric Hirshberg.
Developer Bungie continues to update its shared-world FPS. On Tuesday, it unlocked the first Raid mission for players on level 26 and above, while one day later it doubled the frequency of its Public Events.
For more on Destiny, be sure to check out GameSpot's review.
How much time did you put into Destiny so far? Let us know in the comments below.
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Developer DICE has announced that the Fall Patch for Battlefield 4 is going through certification on several platforms and is targeted for release at the end of September.
DICE said that the final fix list for the Fall Patch is "fairly massive" and will be released when the patch goes live. However, it did highlight some changes that you can expect.
Among these is an improved "netcode," which should lower the setting for how much time difference is allowed when damaging players, meaning you'll notice less instances when you're hit while you thought you made it behind cover, or trade kills.
The Fall Update will also begin rolling out the Teamplay Initiative, which tweaks several things about the game to encourage players to go after objectives and not just their kill counts.
Here's the full list of highlights from the patch that DICE has released:
HUD clarification pass
Weapon attachment changes
Weapon changes. Note that this list contains an excerpt – the upcoming patch notes will have a detailed list.
Sleeping Dogs developer United Front will reveal more details about it's next game, Triad Wars, this Monday, September 22, 12pm PST.
Triad Wars Community Manager James Baldwin described the new project as a PC online game. "I wanted to let you know that we will be unveiling the game on Monday!" Baldwin said in a post to the developer's official website. "We are extremely excited to finally show you what we have been working on so stay tuned to this space!"
Back in June, United Front said that its next game will be free-to-play and published by Nexon, the same company publishing Gears of War creator Cliff Bleszinski's free-to-play arena shooter Project BlueStreak, and Counter-Strike Nexon: Zombies, which releases September 23.
"Nexon brings an unparalleled wealth of knowledge of the growing free-to-play market," United Front Games CEO Stephen van der Mescht said at the time. "We are thrilled to partner with a publisher who has an excellent track record of building direct and meaningful relationships with players."
The name Triad Wars obviously sounds similar to the Hong Kong crime world setting of Sleeping Dogs, but at this point it's unclear if the two games are related in any other way, especially since Sleeping Dogs was published by Square Enix.
What are you hoping to see from the next game from the developers of Sleeping Dogs? Let us know in the comments below.