Video game retailer GameStop today announced plans for its own Halloween-themed sale on digital PC games, with big markdowns for games such as Tomb Raider and BioShock Infinite.
The promotion kicks off October 24 on GameStop's redesigned PC download store and runs through October 31. Some of the Halloween deals include:
Check out GameStop's website for a full list of deals, and be sure to come back to GameSpot for more Halloween-themed content in the week ahead.
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When he was 19, Chronicle writer Max Landis wrote a script for a Super Mario World movie. He has now published that script, which he freely admits "sucks" for a multitude of reasons.
It's an epic, 436-page script featuring characters such as Mario, Luigi, Peach, Toad, Daisy and many others that Landis describes as more of a "manifesto" than a movie. Its super-long length was one of the many problems with it. "There has never been a produced film in America with a length of 436 pages," he said.
Other issues that Landis admits to involve poor tone and pacing, dialogue that is "just actually corny or bad," and problems with coherency and action. "Looking back, there is nothing to elevate this above fan-fiction," he said.
Despite a raft of reasons why he said his Super Mario World script is terrible (he imagines you won't be able to finish it), Landis said he still sees some merit in it.
"In all honesty, I would love to play this script as an Uncharted-style new, grounded Mario Video-Game," he said. "I'd love to see art of certain scenes. But I can't imagine, literally cannot imagine that any of you who so ambitiously venture into this script will actually be able to finish it."
You can read the entire, 436-page Super Mario World script on Landis' website right now.
If you're looking for a Super Mario movie, you're stuck with 1993's famously terrible Super Mario Bros., which recently deceased lead actor Bob Hoskins described as the worst movie he ever worked on.
EA Sports has released the third content update for the Xbox One and PlayStation 4 versions of NHL 15, introducing a raft of new features and functionality, as well as bug fixes and more.
The NHL 15 update, which is available today for Xbox One and PS4, includes the following (descriptions courtesy of EA Sports):
Online Team Play -- Play online with up to ten players, locked to a single position using real-world rosters. These matches will be 5v5 ranked with AI controlled goalies.
Be A GM Rookie Draft -- For the first time in the NHL franchise, you will be put on the clock and feel the pressure like a real NHL GM. As they do at the NHL Entry Draft, you have three minutes to make a draft pick. If the pressure is too much, you can also call timeouts to extend the amount of time you have to make a draft pick or potentially negotiate a trade. You can make trades at any time during the draft. The CPU will also propose trades to each other and the user throughout the course of the draft.
Presentation -- New New uniforms have been added for the following teams:
Hockey Ultimate Team (HUT)
Be A Pro:
We reported in August that the current-gen versions of NHL 15--the franchise's debut on Microsoft and Sony's newest consoles--would not include certain content seen in the last-gen versions (not to mention previous entries in the series). When fans got their hands on the game early through EA Access, we learned even more was absent than EA Sports had indicated. This led to the company outlining its plans for post-release updates that would add in some of this content.
An NHL 15 patch released last month introduced features such as a Playoff mode, coach feedback in Be A Pro mode, and more. For more on NHL 15, check out GameSpot's review.
Nintendo has been on the search for a new console architect for the past two months, according to several online job listings, in what could mark the first step of a long process of building new hardware.
In August, the corporation listed on LinkedIn a vacancy for Lead Graphics Architect, of which one responsibility was cited as "devising strategies" for "future Nintendo gaming platforms." Then in October, having not found its candidate yet, the corporation republished that senior job vacancy on the recruitment website Taleo.
Though it is predictable that console manufacturers are continually looking for people who can help create future products, listings of such key roles tend to signal the beginning of long-term next-gen projects. In March 2011, Microsoft published a job listing for an Xbox hardware architect, some 32 months prior to the Xbox One's release.
Presently, there are no signs that Nintendo will release a new console any time soon. Prior to E3 2014, the company publicly denied rumors that it was poised to reveal a new machine.
When approached by GameSpot on the subject of the new job vacancies, the company declined to comment.
The platform holder's job listing will fill a role at Nintendo Technology Development, a Washington-based R&D subsidiary that builds various technologies for future platforms.
Though details of the Washington company are somewhat guarded, it is known that Nintendo Technology Development co-creates new hardware with the Kyoto-based Nintendo Integrated Research and Development. It is believed, though never confirmed, that the group was an influence in the development of Wii U.
Nintendo's job listing suggests it is specifically seeking lead graphics architect who can help build and integrate system-on-chip architecture--perhaps the clearest sign yet that the company is actively looking to build new hardware.
It also suggests, though doesn't outright confirm, that Nintendo wants more input from western developers for future platforms.
The listing reads: "The candidate is expected to have good architectural insights and the ability to apply that for setting future graphics direction for Nintendo."
How much influence this US architect has will be key to determining Nintendo's approach for future hardware.
Chief executive Satoru Iwata, when answering investor questions in January following the recent spate of disappointing financial results, outlined a need to broaden its knowledge base.
"In Japan, I can be my own antenna, but abroad that doesn't work," he said.
In 2008, rival corporation Sony hired the US-based developer, Mark Cerny, to be the PlayStation 4's system architect. As a result, the next-gen console was built for western audiences, and created with developers in mind, and appears to have caught on well with US and European audiences.