Sony's PlayStation Plus paid service now has 7.9 million subscribers, executives at the Japanese technology giant revealed today during an earnings call (via GamesIndustry International).
The company did not say how many of the subscribers are PlayStation 4 owners (Sony has sold 13.5 million PS4s to date). However, back in May, Sony CEO Kaz Hirai revealed that around half of all PS4 owners had a subscription.
PlayStation Plus subscriptions are sold by the month for $10, in three-month packages for $18, and as a yearly offering for $50. If all 7.9 million subscribers paid month-by-month, PlayStation Plus would be bringing in $79 million per month. If everyone signed up for a yearly subscription, however, monthly PlayStation Plus gross revenue would be $36.34 million.
A PlayStation Plus subscription unlocks online multiplayer on PS4 (online multiplayer is free on PS3 and PS Vita), and also gives users perks such as free games every month, discounts on titles, and cloud storage for game saves.
Also during the call, the topic of bringing the PlayStation platform to China came up. Sony management reiterated that they are "seriously evaluating the game business" in the region, explaining that PlayStation should launch in China sometime in 2015. It wasn't mentioned if Sony would bring all of its modern gaming devices (PS4, PS3, PS Vita, PS TV) to China or only certain platforms.
Sony said it is taking a "cautious, step-by-step" approach to releasing PlayStation systems in China, due in part to the country's various and significant regulatory bodies.
Microsoft launched the Xbox One in China in September. Its release marked the first console to be legally sold in the country since 2000, the year China enacted a ban on such devices over fears about the health and mental development of children. This ban was lifted in September 2013. Microsoft sold more than 100,000 Xbox Ones in China during the console's first week.
China is a potentially lucrative market for gaming, as a recent study showed that the number of gamers there is greater than the entire United States population.
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Do you remember the first time that a video game scared the crap out of you? Chances are, it was a wretched, bloodstained creature that struck fear into your heart, or perhaps an it was an expressionless young girl, which can be equally frightening under the right conditions.
Video games are the perfect canvas for inspiring terror. Once 3D graphics and CD quality audio became the norm, it became easier to buy into the sights and sounds coming out of our TVs. The moans and screams of tortured creatures began to feel authentic, and monsters, man and creature alike, felt alive, even though they're nothing but pixels on a screen. If you need evidence that developers are getting better at creating scary games, take one look at P.T., the playable sketch for what will eventually become Silent Hills, or Outlast, which takes you on a tour through a demented psychiatric asylum filled with disturbed, malformed lunatics. Both games are terrifying, even for someone who's seen it all.
In honor of Halloween and gaming's achievements in the field of horror, we've compiled a list of our favorite monsters from the history of gaming. Some are old, some are new, but at one point or another, they've all left their mark on someone, and likely, inspired more than a few nightmares.
These are some of our favorites, but this list only scratches the surface of gaming's monster hall-of-fame. Did we miss one of the greats? Chime in below and let us know what you think deserves to be nominated as gaming's greatest monster.
Here's some good news on a Friday. Sony announced today that LittleBigPlanet 3 is fully backwards compatible, meaning all of your previously purchased LittleBigPlanet (2008) and LittleBigPlanet 2 (2011) downloadable content will carry forward to LittleBigPlanet 3.
Sony explains on the PlayStation Blog that all LittleBigPlanet and LittleBigPlanet 2 level packs and wardrobes will move forward to LittleBigPlanet 3. All you'll need to do is re-download the content from LittleBigPlanet 3's in-game store, and there is no extra cost associated with the process.
In addition your DLC carrying forward to LittleBigPlanet 3, Sony explains that every single item you've collected in the past two games will be imported to LittleBigPlanet 3. This includes every last costume piece, material, object, and music track.
On top of that, if you've created any LittleBigPlanet or LittleBigPlanet 2 levels, these will also move forward to LittleBigPlanet 3. "Best of all, if you have any custom content that you want to transfer from your PS3 to LittleBigPlanet 3 on PS4, you can publish levels containing this content in Prize Bubbles so that your Sackboy or Sackgirl can visit these levels to pick your goodies up for your latest creations on PS4," Sony explained.
A full set of instructions that explain the importing process, in detail, will be published on the LittleBigPlanet 3 website ahead of launch.
LittleBigPlanet 3 launches for PlayStation 3 and PlayStation 4 on November 18. Unlike LittleBigPlanet and LittleBigPlanet 2, which were developed by Media Molecule, outside studio Sumo Digital (Forza Horizon 2) is the team behind LittleBigPlanet 3.
For more on LittleBigPlanet 3, check out GameSpot's previous coverage.
Heading to a Halloween party tonight? If you're still looking for a costume idea, why not go as one of terrifyingly hilarious monsters that fans created using NBA 2K15's new face-scanning technology?
On Facebook, 2K Sports released a handful of designs that you can cut out to become the life of the party. Maybe. "Enjoy these horrific NBA 2K15 face-scan-gone-scary masks to compliment the perfect scary outfit," the publisher wrote.
In addition, 2K Sports has released a funny video (above) that parodies NBA 2K15's face-scanning technology. Follow the instructions in the video to make your scan come out as poorly as possible.
Fallout and Elder Scrolls publisher Bethesda has released a new teaser trailer for its upcoming 32-player free-to-play online PC game, Battlecry.
The game, which was announced back in May, is in development at Austin, Texas-based BattleCry Studios--a new company led by Star Wars: The Old Republic veteran Rich Vogel. Battlecry is the developer's first game since its formation in 2012.
One thing that may stand out to you in the trailer above is Battlecry's distinctive art style. This "expressive world" was designed by Viktor Antonov, who was responsible for Half-Life 2's City 17. He also worked on Dishonored.
Bethesda also has announced that the first beta tests for Battlecry will begin in Australia and New Zealand in early 2015. If you're attending Pax Australia this weekend at the Melbourne Convention Centre, however, you can play the game at the show.
Gamers in Australia and New Zealand can sign up for the Battlecry beta at the game's website. Plans for the US and Europe were not specified. For more on Battlecry, check out GameSpot's previous coverage.