Super Smash Bros for 3DS has surpassed the one million sales mark during its first two days on sale in Japan, Nintendo has revealed.
That makes it the forth 3DS game to hit the sales milestone in Nintendo's homeland after two days, following Monster Hunter 4, Pokemon X+Y, and local favourite Yokai Watch 2.
Nintendo says it has calculated both digital and retail sales to arrive at the million figure.
Fans of the popular Nintendo brawler eagerly await the Super smash Bros Wii U release date, though the latest evidence points to a late November launch. The console version will also be playable with a 3DS fashioned as a controller.
Ahead of the game's release, fans with early copies began to stream the Smash Bros 3DS full roster of characters. For Europe and the US, the handheld version ships on October 3.
See below for a gallery of our favourite Smash 3DS images released so far.
Following the Australian reclassification of zombie shooter Left 4 Dead 2, Valve has announced that the uncensored version is now available to gamers aged 18 and over via Steam.
Those who purchased the censored version of the game can download a free update to upgrade to the uncensored version. To celebrate the launch of the new version, Left 4 Dead 2 is currently on sale in the steam store with a 75 percent discount for "a limited time."
Left 4 Dead 2 was first refused classification in Australia when it was initially submitted in 2009, making it illegal to sell, rent, or promote the game in the country. Valve appealed the decision before resubmitting both the uncensored and modified versions of the game for classification. The modified version of the game eventually earned an MA15+ rating. This version of the game removed decapitation, limb dismemberment, and fallen bodies faded away, which removed the option for players to cause post-mortem damage.
The game has since been reclassified with an R18+ rating, the highest possible classification rating for a video game. The rating was officially introduced on January 1, 2013.
Hearthstone has been out in full release for just six months, but according to Blizzard, the free-to-play card game has already amassed 20 million players.
The official Hearthstone twitter account tweeted out the statistic today in the above graphic, writing, "Thank you all for joining us in Hearthstone! We're going to need a bigger tavern!"
That puts Blizzarrd's experiment with a new gaming model well above the current number of World of Warcraft subscribers (which currently hovers around 6.8 million). However, Blizzard doesn't specify how frequently those Hearthstone players are active, and as a free game, there's no barrier to entry for anyone who wants to try out a few rounds.
Leading the current surge in interest was likely the single-player Curse of Naxxramas expansion that started rolling out in July, and the game keeps players coming back regularly by knocking everyone down in the leaderboards at the start of each month (but as long as you get to rank 20, you earn a new, colorful card back).
We'll be sure to learn more about what Blizzard has in store for the game during November's annual Blizzcon event, but we already know that the next expansion will focus on adding a large number of cards to players' decks rather than a Naxxramas-like experience. And Hearthstone is due out on mobile devices some time this year.
But what do you want to see from Blizzard for its competitive card game in the coming months? Let us know in the comments below.
Justin Haywald is a senior editor at GameSpot, and you can follow him on Twitter @JustinHaywald
At this year's Giant Bomb PAX East panel, Disney Infinity executive producer John Vignocchi announced Disney's collaboration with Ninja Theory--the development house behind DmC Devil May Cry, Enslaved, and Heavenly Sword. While this specific partnership may come as a surprise, the concept of external development teams working on Infinity isn't a new one.
"It's an interesting collaboration, and one that I don't think people saw coming," Vignocchi said to GameSpot in a recent interview. "They're really great at what they do and we've designed Infinity to be a platform, not only for players to expand content, but for developers to join and create content based on the amazing catalog of IP we have at Disney."
Ninja Theory's general proficiency with action games has already been put to good use, designing abilities for various Disney characters--such as Prince Jasmine from Aladdin and Loki from Marvel's Thor. But the company's specific expertise in complex combination-based mechanics is something that appeals to an older gaming audience, which has raised some questions about who's actually playing Disney Infinity.
"At launch, we thought this was going to be primarily for six to 12-year-olds, about 70 percent boys and 30 percent girls," Vignocchi says. "Our post [release] studies have revealed that it's 55 percent boys and 45 percent girls. We have just as many non-parent adults playing the game, as we do six to 12-year-olds."
And it's not just the audience that's had an influence on Disney Infinity, and its decision to court developers like Ninja Theory, but also the characters the audience is using the most. "Of course, you have events like the release of Frozen when you see Anna and Elsa become very popular from a retail perspective in terms of sales, but then you see which characters people are playing with in the game and why," Vignocchi says. "The Incredibles characters are always at the top of the list."
"That bode well for us as we were working on Marvel Super Heroes," he adds. "The Incredibles had the most varied powers of anyone inside of the game, and our entire focus for 2.0 is making sure every one of the Marvel Super Heroes, and all the new Disney characters, feel a lot different than the characters from last year."
Disney isn't quite ready to reveal the other developers that have signed on to create Infinity content, but much like the Ninja Theory selection, the reasons will be obvious based on how Infinity has grown. "Over time, we'll be announcing more developers that are joining the platform, but for right now we're thrilled that [Ninja Theory] is a part of this," Vignocchi says. "It will make sense over time why we've chosen these developers to help us. The thing that we cared most about was bringing on developers that would raise our game."
Could one of those developers be Nintendo? The company announced its entry into the toys-to-life market with the debut of Amiibo--Nintendo figures that store customized information--at this year's E3. It's an exciting proposition, but one that's not likely to happen anytime soon. "Nintendo has presented Amiibo to us and I think they have a very interesting strategy," Vignocchi says. "We're always interested in talking with partners--whether it's first-party or independent developers--on ways we can integrate their content inside of the platform. But no official discussions have happened, as of yet."